Games worth getting weirdly good at.
Twenty games for better instincts: daily puzzles, systems to pull apart, party play, and runs that make one more try hard to resist.
01 / Featured
Start with Wrongish at its best.
- SpaceDaily + LearnAtlasTrain the map in your head.A map with no borders. Tap where the place is, see how far off you were, and find out what happens when the map stops giving you the answer.
- ThingsSolo + TogetherHunchCall it before it’s obvious.Five clues about one thing, hardest first. Guess early for the full points, or wait for a surer, cheaper answer.
02 / Today’s Wrongish
Three games. One score.
Day 46 · not started
- 1 · ThingsStart hereHunchCall it before it’s obvious.Five clues about one thing, hardest first. Guess early for the full points, or wait for a surer, cheaper answer.
- 2 · SpacePlayAtlasTrain the map in your head.A map with no borders. Tap where the place is, see how far off you were, and find out what happens when the map stops giving you the answer.
- 3 · TimePlayWhenPut history in its place.Place real events on the timeline and find out what else was happening at the exact same moment.
03 / More daily games
Different games, different muscles.
Browse / Something for everyone
20 games, shelved by the kind of wrong you want to get better at.
- Word1 gameLanguage you think you know, tested where it hides.
- Number1 gameHow big, how many, how much: a feel for magnitude.
- Logic4 gamesSystems to pull apart until you can predict them.
- Memory1 gameLook once. Trust what you saw. Find out.
- Reflex3 gamesFast hands, faster reading. Fail cleanly, go again.
- Geography1 gameThe map in your head, measured against the real one.
- Science3 gamesRead physical systems through rules, structure and consequence.
- History1 gamePut time in its place.
- Music1 gameRhythm and tempo, measured against the clock in your head.
- Party1 gameOne phone, two people, and the overlap between them.
- Trivia1 gameCall it before it is obvious.
- Strategy2 gamesPressure, routes and consequences you can plan for.
04 / From the studio
Larger worlds, still behind the curtain.
Coming soon · A story in casesMoonmailDeliver what the world gave up on.Work the night shift at the post office for mail that missed its moment: read each letter, trace who it belongs to now, and stamp the slip.
Coming soon · A tactile storyThreadwakeThe world is a weave. Hold the needle.Something is unravelling the Hem. Pull, pin, cut and darn real simulated thread. Every repair stays visible, and the weave remembers.
Coming soon · A shop that shut in 1989GodsitterNo god is enough on their own.Eight small gods live on the shelf of a closed shop: kept receipts, lost buttons, unanswered telephones. Petitions still come through the letterbox. Put two of them on each one.
Coming soon · A line under a veilCarry the CurveYour eye keeps going.A single line runs in from the left and disappears under a strip of paper. Mark where it comes out, lift the veil, and see how far your eye carried it. Five veils, each one wider.